Description
Read Chapters 1-6 from Introduction to Game Design, Prototyping, and Development.
Write an essay on your favorite games using terms described in the Game Design lecture and Chapters 1-6.
Note that Chapters 7-13 are also useful but the most important points will be touched on in class lecture to avoid excessive reading.
Grading will be based on how the techniques in Chapters 1-6 and lecture are applied. Ideas for questions to answer include, but are not limited to, the following:
What genre does the game fall into? Crossover between genres?
What attracted you to play the game in the first place?
How were the controls introduced?
- Typical controls for the genre?
- What were player objectives and what was interesting about them to you?
- Describe any “aha” moments where a new technique was introduced.
What kept you coming back to the game?
- Have you returned to playing the game after a long interval? Why or why not?
- What emotions did you feel during the game, both positive and negative?
- What could be improved about the game?